Days: THUR Time: 2:30 pm - 6:10 pm Building: NSBLG Classroom: 1008
Instructor: Joe McKay joseph.mckay at purchase.edu
office located on first floor, 1007
Computers are slick beautiful machines, but what happens in the virtual world generally stays in the virtual world. This class is designed to bridge the gap between software and hardware - demystifying the space between the two. We will do this through examining game-play and ludic functions. In this class we will introduce the arduino. The Arduino is an inexpensive microcontroller that has digital as well as analog inputs and outputs. It has a free programing environment for both mac and PC and plays well with Processing - which is also free.
This class requires quite a bit of programming. I will be providing a lot of sample code, but it is also necessary that you learn or already understand the basics of Processing if you do not have it already.
Class time will be divided between
- in class instruction
- discussing the readings
- working on labs and projects
- doing short presentations on artists and makers
This class will divide into two main sections.
- In the first we will use the arduino to affect the computer by making our own custom game controllers - and our own custom games that evolve from PONG. In this section we will learn:
- using processing to access the arduino
- a review of Processing classes
- how to solder 101
- the breadboard
- using sensors with the arduino
- how to read a basic schematic.
- recognizing electronic parts
- making (and remaking) pong with custom controllers
In the second section we will work on individual projects.
- camera vision (including the Kinect!)
- RFID readers
- Using Relays and Mosfets to turn on motors
- taking stuff apart and how not to die doing it.
- Propose and produce a final project
Processing is an "open Source" program - meaning it is free to use and distribute. The arduino is sometimes referred to as "Open Source Hardware" - of course it's not free, but it's way cheaper than most micro controllers. In this spirit, our class will be "Open Source" as well. In your research you will learn some cool stuff. it's on you to share that cool stuff with the rest of us, and in return we will do the same with you.
Also, you will be expected to be self directed. This means there will be a lot of class time during which you need to be working on your individual projects. "Working" means no Facebook, no twiiter, no texting, no pict-o-whatevering you kids are into.
A working understanding of Processing - or similar programing experience is a must.
A willingness to participate and share ideas.
A healthy fear and respect of electricity.
Each week we are going to be learning and doing quite a bit. Attendance is a must - please don't miss a class unless you really have to.
More than 2 absences is going to dramatically effect your grade. 4 absences is an F.
You DO need to come on time.
Each student will do a short presentation of an artist or maker that is doing something interesting. These presentations will be no longer than 10 - 15 minutes each, and begin in the second half of the semester.
- Participation and attendance 15%
- presentation 5%
- first assignment 25%
- second assignment 20%
- final project 30%
There will be some projects that may require you to buy / salvage your own materials. We will be talking about how to repurpose electronics in class. We have Arduinos and breadboards that are yours to keep.
We share this room with other NME classes, and we need to be respectful of the space and equipment.
I really like this book by Daniel Shiffman
This is the official word - NOTE: there are changes from previous semesters
The Office of Disability Resources collaborates directly with students who identify with documented disabilities to create accommodation plans, including testing accommodations, in order for students to access course content and validly demonstrate learning. For those students who may require accommodations, please call or email the Office of Disability Resources, 914-251-6035, ODR@purchase.edu (Student Services Building, #316A).